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3ds max 2021 new features
3ds max 2021 new features










3ds max 2021 new features 3ds max 2021 new features

The new algorithms add the ability to preserve existing mesh data on the output result. Upgraded calculations have also improved how knot positions are determined after a fillet or chamfer to further enhance the output results.Įnhanced Subdivide and Remesh Algorithms: Three new remeshing algorithms, added to the subdivide modifier, improve the ability to easily remesh and retriangulate mesh data within 3ds Max based on an edge length value: Delaunay provides regularity, Adaptive provides uniformity between unconstrained edges, and Variable Curve builds upon the work of Adaptivity to provide enhanced triangulation on creases and corners. Increased Spline Chamfer Functionality: Control which knots are influenced by the chamfer/fillet with a new minimum angle parameter, added in response to user demand. For the first time, 3ds Max now automatically adjusts the selection radius to the monitor resolution, with further customization available in the viewport settings. Improved Selection Methods: Select objects and components in scenes with greater ease via improved selection radius for HD monitors (1080p through 4K). Path Deform is backwards compatible with older scenes.

3ds max 2021 new features

Redesigned Path Deform: Benefit from enhanced performance and stability with a redesigned Path Deform modifier that features per element deformation, support for multiple curves in the path and loopback.

3ds max 2021 new features

A new color/spectrum ramp and shader within 3ds Max syncs point cloud data with how it is displayed in ReCap.Īrnold Renderer Upgrades: Powerful new Arnold 6.1 features and capabilities include new post-processing nodes, nested dielectrics, an even faster GPU renderer, and Random Walk 2 Sub Surface Scattering for Physical Materials. Viewport Improvements: Render at various resolutions in the active shade viewport to speed up rendering previews when working with high-resolution monitors, or enable bloom in the viewport and adjust quality and radius, strength, tint, threshold and other settings. View feedback about the remaining number of shaders compiling for viewport display in the status bar. “3ds Max 2021.3 is designed to further aid in rapid model design for artists, offering a range of tools that improve model iteration and refinement and powerful capabilities that simplify workflows,” said Chip Weatherman, chief product owner, Autodesk Media and Entertainment division.ģds Max 2021.3 feature highlights include:Įnhanced Materials and Shaders: Speed creation of PBR or physical materials by loading a range of texture files with new PBR Import. Tool enhancements include viewport improvements, new remeshing algorithms, enhanced materials and shaders, faster GPU rendering with Arnold 6.1 and upgraded security features. SAN RAFAEL, CA – Autodesk has launched 3ds Max 2021.3, a robust and feature-loaded update developed to improve modeling efficiency and creative output for artist workflows.












3ds max 2021 new features